National Repository of Grey Literature 68 records found  1 - 10nextend  jump to record: Search took 0.01 seconds. 
Didactic game focused on the development of the individual needs of the pupil
Jirušová, Michaela ; Wildová, Radka (advisor) ; Ronková, Jolana (referee)
Univerzita Karlova Pedagogická fakulta Katedra preprimární a primární pedagogiky ABSTRACT Didactic game focused on the development of the individual needs of the pupil Bc. Michaela Jirušová Vedoucí práce: prof. PaedDr. Radka Wildová, CSc. Studijní program: Magisterské studium Studijní obor: Učitelství 1. stupně ZŠ, KS ABSTRACT The thesis is deal with activisation methods, mainly with didactic games and their use in teaching, their aim to develop individual needs of learners, their own development, learning, motivation and self-realisation at lower elementary level. The thesis is divided into two parts - theoretical and practical. In the theoretical part, topics and teaching methods are characterised with regard to chosen literature. The practical part is the survey of didactical games use at lower elementary level - their frequency, subjects which use them, their aim at the learner's individuality etc. Finally, a summary of didactic games is prepared. KEYWORDS activation methods, didactic game, motivation, summary of games, game
Educational box with the theme of birds in the environment of the Zoo of Hluboká nad Vltavou
NOVOTNÁ, Tereza
This bachelor thesis focuses on the creation of a bird-themed educational box in cooperation with the Hluboká nad Vltavou Zoo. The work is divided into two parts, theoretical and practical. The theoretical part draws from the literature on the subject. First, it focuses on field education, didactic play and the Framework Educational Programme. The second part is devoted in detail to the birds used in the practical part of the bachelor thesis. The practical part takes the form of a didactic game. It includes a manual for teachers and a worksheet for all those interested in the game.
Use of didactic games in teaching
SVOBODOVÁ, Julie
The bachelor thesis deals with the use of didactic games in teaching and their structure. The theoretical part focuses on clarifying the term didactic game, describing specific types and forms of didactic games and the specifics of their use in primary school teaching, while the practical part is focused on the benefit of didactic games for pupils and their perception of games in connection with the competences of the Framework Education Program. This contribution was tested at the Jakub Jan Ryba Elementary School and the Pohůrecká Elementary School.
An Educational Game in Teaching Human Biology at Primary Level
CAPOUCHOVÁ, Anna
The goal of diploma thesis was to create three author´s didactic games of human biology designated for education of pupils of elementary school. Games were created for 2nd year of the elementary school. The goal of the games was to acquire new knowledges and deeper existing knowledges about a topic human biology. Games follow up topics: structure of human body, senses, diseases and injures. Pupils' knowledges were verified by pretest, posttest n. 1 and posttest n. 2. Results of tests were verified between the experimental group (didactic games) and the control group (common form by using interactive exercises).
Use of an Online Escape Game in the Teaching of Biology at Lower Secondary School
Vopatová, Eliška ; Svobodová, Silvie (advisor) ; Teodoridis, Vasilis (referee)
The diploma thesis deals with the creation and use of educational online escape games in the teaching of biology at the lower secondary school. As part of this thesis, an original online escape game dedicated to the curriculum about carnivoras called Escape from the carnivoras pavilion was created. Based on the theoretical presentation of the activation methods of teaching, the escape game is defined as a unique teaching method. Creation of this game is based on the principles of escape rooms as well as the specifics of educational escape games. Accompanying materials were also created in order to use the Escape from the carnivoras pavilion escape game as a comprehensive learning tool. These materials were a worksheet and a questionnaire for self-assessment of pupils. Together with the game, these were included in the teaching block in two seventh grades of lower secondary school. Its implementation provided space for an overall evaluation of the escape game based on the observation of the pupils' activity and their feedback. Testing the created online escape game in my own teaching proved its functionality from a technical point of view and didactic potential despite minor flaws in the game structure. Subsequent research among 110 teachers outlined the possibilities of further use of the designed...
Educational computer game, its creation and use use teaching of thematic unit Chemical reactions
PLACHÝ, Ondřej
The bachelor thesis focuses on the creation and use of an educational computer game (click and point adventure) in teaching chemical reactions at the second level of primary schools. The aim of this project is to convey relevant knowledge to pupils in an attractive way, to develop cross-curricular relationships, their intrinsic motivation and key competences. Worksheets have been prepared to complement the game. The game is set in the well-known localities of Znojmo, whose geographical and historical attractions are introduced to the player in the course of the game.
Didactic game for pupils of the 5th class in a primary school
Štěpánková, Pavlína ; Hejlová, Helena (advisor) ; Poche Kargerová, Jana (referee)
The method of didactic games is a popular means of modern pedagogical practice. This thesis deals with the effectiveness of this method in the following five selected parameters: fun, usefulness, interest in the material, mastery of the discussed material, reflection on own competences. To do this, it uses a combination of different procedures, quantitative and qualitative data collection by questionnaire, measurement by quiz and unstructured observation. As a result, the work fulfils the principle of triangulation. The thesis has a theoretical and a practical part. The theoretical background is drawn from domestic professional sources on didactic play and developmental psychology. The concept of didactic play, the division of didactic games, the developmental specifics of the fifth grade student, and the planning, management, and evaluation of instruction from the teacher's perspective are discussed. The practical part first defines the research objectives and questions, the research population, the methods used and research ethics, followed by the presentation of the results. The results section of the paper first deals with the processing of the quantitative data from the survey, followed by the processing of the qualitative data. The results section concludes with the presentation of the case...
An Educational Game in Teaching First Aid at Lower Secondary Level
PODLEŠÁKOVÁ, Nikol
The aim of this bachelor thesis was to create three authorial didactic games on the topic of first aid for pupils of the second stage of elementary school. The games were created with the aim of acquiring and consolidating knowledge in the topic of first aid. The author of the work used games to teach pupils at the second stage of elementary school in a city located in the Pilsen Region in Šumava in an experimental group in class 9.A with 15 pupils and, on the other hand, in the school the same for the same topics in the control group in class 8.A with 20 pupils teaching conventional. The implementation of the teaching and the time allocation of the topic were practically the same for both groups. In connection with teaching, the author of the thesis created a test that pupils filled in just before the lesson, just after the lesson and after fourteen days after the lesson (Pretest, Posttest I. and Posttest II.). Another necessary requirement was a questionnaire for all pupils, also prepared by the author, which served for the evaluation of teaching and teaching pupils. Data obtained from tests and questionnaires were statistically evaluated. The evaluation of the Pretest showed an average score of 8.70 +- 2.41 points in the control group with a success rate of 51.2 % and in the experimental group of 9.67 +- 2.02 with a success rate of 56.9 %. In Posttest I., the control group achieved 15.05 +- 1.39 points with a success rate of 88.5 % and the experimental group 15.33 +- 1.99 points with a success rate of 90.2 %. In Posttest II., the first group received an average of 13.85 +- 3.47 points with a success rate of 81.5 % and the experimental group 13.80 +- 2.08 points with a success rate of 81.2 %. Using the evaluation of the Student's test and the ANOVA test, the author found that the difference between the results of the three tests was not evaluated as statistically significant. Student's test: Pretest - p = 0.83, Posttest I. - p = 0.53 and Posttest II. - p = 0.34 and test ANOVA: p = 0.88. The assessment of teaching by pupils was evaluated in the control group with an average mark of 1.40 +- 0.60 and in the experimental group 1.27 +- 0.57. The difference in mean values between the groups using the Student's test was not evaluated as statistically significant (p = 0.61). The teacher's assessment had an average mark of 1.20 +- 0.52 in the control group and 1.07 +- 0.25 in the experimental group. The difference in averages using the Student's test was not statistically significant (p=0.74). Although the currently valid Framework Educational Programme for Basic Education (FEP BE) does not pay much attention to the target group of first aid, the pupils of the mainstream school evaluated the topic and the way of transmitting information very positively. The first two games can force pupils to think about objective situations, and in the third game they become part of simulations, with each pupil trying out their authentic behavior in a given situation.
Using STEAM in Teaching of Selected Topics in Human Biology at Lower Secondary Level
NEUBAUEROVÁ, Marcela
The aim of the diploma thesis was to create six original didactic games enriched with STEAM (Science, Technology, Engineering, Art, Mathematics) elements for primary school pupils and to test them in practice. Four didactic games were primarily created for the purpose of knowledge acquisition (skeletal system, muscular system and circulatory system topics) and two didactic games were created for the purpose of knowledge consolidation. The didactic games were tested in a mainstream primary school located in a South Bohemian city with a population of around 100 000. The validation in practice was carried out by means of a pretest, a posttest I and a posttest II. As a follow-up, selected students were assigned to independently develop their own games using the game principles they had been taught in class (using all STEAM elements).
Teaching about Human Endocrine System at Elementary School
KLOKOČKOVÁ, Markéta
The main goal of the bachelor thesis was to create five original didactic games on the topic of the human endocrine system for pupils of the 2nd grade of primary school. The didactic games were created in order to consolidate the basic knowledge and to acquire extension and supplementary knowledge.Teaching through the didactic games and conventional teaching were used at a mainstream primary school located in the Central Bohemian Region, in a town with a population of 1 to 8 thousand, after the consultation with the school administration and the subject teacher.The control and experimental groups were tested using pretest, posttest I and posttest II.

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